

Evasive Maneuvers - Enable this to have the drone move randomly within the min and max distance, in case the target is shooting back.Must be between metres and must be more than Min Distance. Max Distance - Try to not fall behind further than this.Must be between 0-1999 metres and must be less than Max Distance. Min Distance - Tells the drone to not get closer than this, for example, stay further away than the enemies turret lock range.Disable this in space to fly in any zero-g orbit. Circle in P.Gravity - Enable this to tell the drone to take planetary gravity into consideration and fly horizontally.For example, set the distance to a bit less than your turret's maximum range. Circle Distance - Pick a distance between 1 metres.Power systems - attack enemies with functioning batteries etc.Weapons - attack enemies with block weapons.Propulsion - attack enemies with thrusters.Default - attack any enemy including wrecks.Tell the drone which enemy subsystem to consider a threat by setting the Threatening Subsystem:.If your drone pauses a lot or switches targets erratically, and never finishes the obvious targets off, increase this value.If your drone follows the first enemy (or its drifting wreck.) too long, even after more threatening enemies have arrived, decrease this value.Decide how often the drone should switch targets by setting the Target Search Interval.But that also makes them focus on already defeated wrecks. To focus on clearing out enemy PBWs, select Smallest.But this will let enemy PBWs slip through. To team up against the enemy capital ship or fighters, select Largest.But this can prevent from joining the main battle. To attack the nearest enemy first, select Closest.To target ships/drones/vehicles/stations, disable this option. To make the drone target players (boarders on foot or with jetpacks) as well, enable Target Characters.Select whether you want to Attack either "Enemies" or "Enemies and Neutrals".If you want a faction to be detected as "Enemy", you need to have very low faction standing or declare war. The AI Offensive block functionality depends on the presence of other AI Blocks: Build an AI Flight block and configure it as well. AI Blocks require 10 kW of power to work. The block is not expensive and can be built in early game, similar in cost to an ore detector. It can attach to other blocks on all sides.

The block is 1x1x1 blocks in size and it exists for small and large grid. If Progression is on, build a Basic Assembler and some lighting blocks first to unlock this block.
